Then I thought, ‘What would one of my elders, Nobuo Uematsu (of Final Fantasy compositional fame), have done?’ And he, precisely, kept his style.”Īccording to the developer, Octopath has been aimed at those in their 30s and 40s in attempt to target an audience familiar with classical JRPGs.
“For music, I wondered if I should try to adapt to a global audience or if I had to keep my style. If you want a (mostly) accurate transcription of each of these themes with the correct instruments, you can find it here: edit: I recently merged. Nishiki also explained how similar influences helped him compose the game’s soundtrack: For Octopath Traveler on the Nintendo Switch, a GameFAQs message board topic titled 'Best Final Boss Soundtrack In History (Octopath Traveler)'. This is a piano arrangement of all eight character themes from the game Octopath Traveler, based on the transcription I uploaded to my other account a couple of weeks ago.
When the project was just starting, Octopath’s developers made a demo exclusively with pixel art, but found that this old style was “more beautiful in their memories.” This revelation is what led to the recognizable pixel and 3D visual mix seen in the game’s demos and trailers today. In terms of game mechanics, if we had conceived Bravely Default as an evolution of Final Fantasy V, we created Octopath Traveler as an evolution of the Final Fantasy VI system.” “We wanted to work on a new IP and it was important for us to have a high impact visual style that would appeal to the players. Takahashi spoke in detail on how Final Fantasy VI has specifically impacted major design and mechanic aspects in Octopath: Masashi Takahashi, the producer for Octopath Traveler, has stated that the game is being developed as a spiritual successor to Final Fantasy VI.ĭuring an interview with at this year’s Japan Expo in France, Takahashi, and Octopath’s composer, Yasunori Nishiki, went in depth to discuss what influenced some of the major design aspects in the upcoming Nintendo Switch exclusive.īoth men grew up playing classic SNES JRPGs and wanted to achieve game-feel that met the standards they were raised on.